Video Game VFX - Technical Artist

  • Las Palmas de Gran Canaria
  • Amuse Studios

Company: Amuse Studios

Date: 08/20/2024

Contact form:

Location: Las Palmas, Las Palmas (España)

Contract: Freelance

Working hours: Full Time

Salary: Unspecified salary

Video Game VFX - Technical Artist

AMUSE is a producer and distributor of animated content for VOD platforms, powered by an entrepreneurial spirit. Disruptors at heart, we are constantly searching for innovative ways to bring the best animated content possible for kids and adults alike with a 360º digital approach to reach its audience organically and promote universal and positive values. Translated in 27 languages, our contents are distributed to all major digital platforms across more than 100 channels worldwide.

Our values:

  • Audience-centricity
  • Ownership
  • Impact
  • Collaboration
  • Innovation

Our strategy:

Having a ‘digital-first’ approach. We create our shows independently and launch them across all major platforms (YouTube, Amazon, iQiyi, you name it!) through our distribution network, reaching a worldwide audience, maximizing engagement and generating billions of views in the process.

Our philosophy:

Being ‘audience-centric’. We leverage tech and performance data to tailor our concepts into being the most appealing possible. Today, a plurality of shows is competing over watch time so who better to help creators stand out than the viewers themselves? By meeting a worldwide audience and refining our content to their response, we maximize chances to create meaningful brands.

AMUSE Network is currently hiring for our Games division a talented VFX / tech Artist to produce top-quality 2D games in Unity to collaborate on a freelance basis. The candidate will lead in artistic and technical skills to enrich our games’ art, animations, UI/UX, game feel and player experience.

Responsibilities:

  • Creating stylised VFX from scratch with excellent visuals, functionality, and sense of rhythm for gameplay and player interactions.
  • Establishing the VFX pipeline and optimising VFX for efficient use on mobile.
  • Working together with 2D artists, animators and programmers to come up with / advise on solutions for best functionality and integration of assets and animations in Unity.

Minimum requirements:

  • Strong knowledge of Unity, Unity’s shader graph, rendering pipeline, particle system, materials creation processes and other VFX tools.
  • Strong sense of form, art style, colour, timing, and composition for mobile games.
  • Curious about / knowledgeable of all areas of game development.
  • Capable of developing creative and efficient solutions to VFX, artistic, technical and UX challenges.
  • Good organisation and communication skills.
  • Good level of English.

Desired requirements:

  • Technical background.
  • Familiarity with C# scripting and 2D animation.
  • Experience working in agile environments.
  • Familiar with video games, mobile games and the animation industry.
  • Sensibility and interest for art, animation, music, design and similar disciplines.
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